else if(parsed[0]=="store")
{
int index=get_player_index(e.peer_id);
if(index>-1)
{
string what=parsed[1];
if(what=="parachute")
{
}
if(what=="village")
{
players[index].teleporttimer.restart();
players[index].village=true;
players[index].playsound("teleporter_field");
}
else if(what=="camp")
{
players[index].teleporttimer.restart();
players[index].camp=true;
players[index].playsound("teleporter_field");
}
else if(what=="field")
{
players[index].teleporttimer.restart();
players[index].field=true;
players[index].playsound("teleporter_field");
}
else if(what=="ruined_city")
{
players[index].teleporttimer.restart();
players[index].ruined_city=true;
players[index].playsound("teleporter_field");
}
else if(what=="base")
{
players[index].teleporttimer.restart();
players[index].base=true;
players[index].playsound("teleporter_field");
}
else if(what=="d_city")
{
players[index].teleporttimer.restart();
players[index].d_city=true;
players[index].playsound("teleporter_field");
}
else if(what=="c_city")
{
players[index].teleporttimer.restart();
players[index].c_city=true;
players[index].playsound("teleporter_field");
}
}
}
